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You are using modded farm layout!
WonderfulLifeFarm by taintedwheat & JinxieWinxie
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To access your render click here:
powered by upload.farm
Object Count


  • E to easily select eraser brush, press again to restore last brush
  • S to easily select selector brush, press again to restore last brush
  • W to toggle highlights temporarily (If you hold W and hover mouse to dropdowns it might break. Just toggle highlights in the highlight menu to fix for now)
  • Esc discards picked up building
  • To delete buildings, either drop it to non-buildable area, click on it with eraser or press either Del or fn+Backspace or Esc
  • Hold or Ctrl or Shift when placing buildings to "duplicate" it.
  • If you need to scroll the editor and can't see the horizontal scrollbar, use middle mouse button
  • You can enable brush overwriting mode in options
  • You can open object counter window from the options menu
  • You can find your save game file from %AppData%/StardewValley/Saves



10th Apri 2017
  • Menu items are now more compact on smaller screens
  • Added facebook button so people would find our FB group more easily
25th Mar 2017
  • Added pine, oak and maple trees
13th Feb 2017
  • Merged pull request by ClairelyClaire to add all the different crops. Please note that upload.farm rendering does not yet support these new crops.
7th Jan 2017
  • Placing torch on fence block will now turn it into torch-fence.
  • Added wooden and iron lamp posts under Terrain menu
26th Dec
  • Greenhouse interior is now plannable! (Select it from layouts)
  • Greenhouse toggle is back!
3th Nov
  • Testing Ads as donations do not currently cover server upkeeps.
24th Oct
  • Fixed house sprite size
23th Oct
  • Added 3 new custom layouts
20th Oct
  • Officially integrated stardew.info and upload.farm. Read more here.
  • Fixed sever error with save importing
18th Oct 17th Oct
  • Added progress indicator for uploading your saveGame file
16th Oct
  • Fixed mill size
1st Oct
  • Did the restriction paths for the new layouts
  • Added new buildings (obelisks, mill, shed, junimo hut, gold clock)
  • Added some debris to the menu (log, stone, stumps etc)
30th Sept
  • Added new farm layout and made it possible to support custom maps too
  • Fixed some issues with nginx and static file serving
27th Sept
  • Moved to RethinkDB from fs
  • Moved the server to US (NYC-3). Sorry EU users, but as most of the users are from US, it made more sense to have the server there
  • Switched UUIDv4 out with more human readable id system
21th July
  • Added 'W' and 'S' shortcuts
  • Removed the cause of the last outage
11th July
  • Image exporting by rgson
17th June
  • Moved save game importing to backend
  • Added /api/import endpoint which can be use to integrate planner with your own site! More on: @GitHub
8th June
  • Merged some PR's from GitHub
16th May
  • Fixed import when building doesn't exist (mods?)
22th April (community update)
  • Import icon changed for more convenient one TheLostSoul
  • Import now imports large rocks, stumps and logs. Also weeds are fixed now. TheLostSoul
  • Added object counter window echoenzo
1th April 30th March
  • Highlight states and options now save!
  • Fixed minor restriction areas (thanks Mai & R3ality)
  • Added twitter share button
  • Moved eraser out from the "tools" menu
  • Added freemode possibility for the brush. Enable it in the options (this option does not save over reloads)
  • Added tree & gravel path to the menu
  • Added torch & campfire back to the menu
29th March
  • Added fancy notification about new version
  • Highlights should be better now, also they are off by default now
  • Added contact section
28th March
  • Made importing better (thanks Mai)
  • Fixed menu word wrap problem
  • Restriction area behind house is now 1 tile
22th March
  • Released new version to closed beta. New stuff:
  • Using SnapSVG instead of Raphael
  • Better brush. It is now possible to brush big areas easier
  • Better restriction handling.
  • Showing coordinates for those who like to edit their saves
  • Save game import!
  • A lot more optimized way of drawing the SVG (using patterns and use elements)


Facebook group
GitHub: @GitHub
Reddit: v2 planner thread
Stardew official forums: Official forums thread
Steam thread: Discussion thread
E-mail: henrikyobotspeinar@hotmail.comgmaillllll.com
Twitter: @hpeinar & #stardewplanner


1. What is this?
This is Stardew Valley interactive farm planner
2. Saving doesn't appear to do anything?
When you press save, your farm layout is saved and page will be reloaded to confirm the save. You can then use the url to link to your farm (or bookmark it)
3. Does this work on touch devices (tablets, phones)?
Current version does not officially support touch devices yet but it is planned for future.
4. How can I delete buildings?
Please see controls section
5. Not working? Having any issues?
Feel free to contact me in reddit or Stardew official forums

How to get your custom layout to the planner:

  • Email me the following:
    - link to the mod
    - name of your layout as it should appear on the planner
    - a save game file which uses your mod
    - author(s) name(s)
  • Your mod has to be somewhat popular as it takes time for me to add the layout.


Farm planner by Henrik Peinar (/u/hpeinar)

Background image exported from game by /u/zaxcz

Building sizes and door locations by /u/Jurk0wski

Base save importing code by /u/ThisIsMyName777

All crops from all seasons by ClairelyClaire

Tons of suggestions, fixes, testing and ideas by R3ality

Providing test save file with most of the items and ID's Mai from #stardewvalley

Being a cool guy and pointing me in the right direction with some coding stuff TeMPOraL from #stardewvalley

Helping to test and improve v2 version of the tool speeder from #stardewvalley

Sharing their epic farm saves /u/ky13 & /u/Halfbloood

Raven, hweetipie, paraskeet Kylindra from Stardew Valley discod for much help!

uselessdragonfly for providing test save files for 1.1